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ZZ Method Tutorial
This page provides information for learning the ZZ method. ZZ is a modern method for speed solving the Rubik's Cube, originally proposed by Zbigniew Zborowski in 2006.[1] Michal Hordecki's ZZ Page provides a good background and description of the ZZ method for those who aren't already familiar with it.[2]
Interpretation of the algorithms presented here requires familiarity with standard cube notation.
If you're new to ZZ, the stripped down beginner version shows only the topics required to get you started.
[ beginner version | full version ]
Contents
EOLine
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This stage orients all edges on the cube () while simultaneously placing the and edges (Line). This reduces the cube to the <L,R,U> group, meaning the rest of the cube can be solved by turning only the L, R and U faces.
EOLine takes an average of ~6.127 moves and a maximum of 9 moves,[2] but is without doubt the most difficult part of the ZZ method. For this reason, it is often divided into two sub-stages: (1) Edge orientation followed by (2) placement of the line edges. Also known as "EO+Line".
Contents
F2L - The First Two Layers
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This stage completes the first two layers by building two 1x2x3 blocks on either side of the Line made in the previous stage. Because all edges are now oriented it is possible to complete this stage using just R, U and L moves.
Contents
LL - The Last Layer
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Contents
Example Solves
These YouTube links below show examples of ZZ in action:
Click here for some detailed ZZ walkthroughs...
References & Resources
- Zbigniew Zborowski's polish ZZ page (applet warning!)
- Michal Hordecki's ZZ Page
- speedsolving.com: ZZ/ZB Home Thread
- speedsolving.com: ZZ Speedcubing Method
- speedsolving.com: ZZ Cubers
- speedsolving.com wiki: ZZ Method
- speedsolving.com: New method?
- YouTube: ZZ method tutorial
- YouTube: EOLine tutorial
- Bernard Helmstetter's Move Count Statistics
- Cube Explorer
- Lucas Garron's Algorithm Animator
- ZZF2L Move Count Analysis (by Lars Vandenbergh)
- speedsolving.com: ZZF2L Move Count
List of Terms
- bad edgeA misoriented edge
- D-FaceThe lower surface of the cube
- D-LayerThe lower 1x3x3 block of cubies
- DBThe down-back edge
- DFThe down-front edge
- EOEdge Orientation
- EO+LineEdge Orientation followed by Line placement
- EOLineEdge Orientation and Line placement executed as a single step
- F2LFirst Two Layers: The lower 2x3x3 block of the cube
- HTMHalf Turn Metric: Defines a quarter or half turn of any face as a single move
- line edgesThe DF and DB edges. When placed they form a line on the D-face
- LLLast Layer: The U-layer
- mid-sliceThe middle horizontal layer of the cube, sandwiched between the U and D layers (also known as the E-slice)
- ZZZbigniew Zborowski: A Polish speedcuber and original proposer of the ZZ method
Last updated: 7th August 2016
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