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ReShade download v4.8.2 
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Here you can download ReShade, this application is an advanced, fully generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more.
ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
Crosire spent the last couple of months completely rewriting the ReShade FX compiler from ground up. This new compiler is now fully standalone, blazing fast, has much better error recovery (Got a syntax error in your code somewhere? No problem, it will try and finish compiling anyway.), better support for various code features (array assignments and switch statements work properly now) and paves the future for Vulkan support (it can now not only generate HLSL and GLSL, but also SPIR-V). But that's not all. ReShade got a major UI overhaul to make working with it even more productive. This includes an in-game code editor, texture preview, many changes to variable editing to make it more accessible and lots of new styling options to customize the UI to your likings.
Note: Because of the compiler changes, a very small amount of effects may no longer compile in ReShade 4.0 (if they are using intrinsic functions in constant expressions). These need to be updated by their authors. But all effects in the standard repository do work.
ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11 and OpenGL. A computer with Windows 7 SP1 or higher (Windows 8, 8.1, 10) and the DirectX end-user runtime installed is required.
Change Info:
The setup tool will update them when installing over an existing config, but be aware of this when doing a manual update, since some of your settings may get lost. Changed preset path option to save as a relative path to the ReShade DLL if preset is in the same or a subdirectory Changed "tex2Dfetch" intrinsic to accept coordinates without a mipmap level and added seprate overload which accepts a mipmap level. This is a breaking change, so make sure to update your shaders (it will continue to compile with warnings in most cases, since int4 can be implicitly casted to int2, but only behaves the same then if the passed in mipmap level was zero)!
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